top of page

Limnology

  • Goal
    Experiment with river dynamics from a classic DOS-style overhead view. Sculpt banks, build dams or rock riffles, and watch how flow, erosion, and meanders respond.

  • Controls

    • KeyActionNotes

    • ← ↑ → ↓Move yellow cursorCursor wraps around screen edges.

    • B Toggle bank ↔ uplandBrown squares are low banks; green squares are high upland.

    • L Lower/Raise elevationBank → water (cuts a side channel) or water → bank (fills it).

    • D Place / remove DamGray square stores 12 units of water before spilling.

    • R Place / remove RockSmall boulder stores 6 units—ideal for nudging flow.

  • How the Simulation Works

    • Base flow enters from the left (headwaters) each tick and moves rightward.

    • Dams/Rocks hold back water until capacity, creating pooled blue shading; once full they spill.

    • Overflow – ordinary river cells deeper than 15 units breach vertically, carving new channels.

    • Erosion – deep, fast water can:

      • erode upland âžœ bank (green → brown)

      • erode bank âžœ water (brown → blue)

      • Meandering – every ~60 seconds the channel randomly migrates, trading one bank for the other.

  • Tips

    • Stabilize first – use rocks for gentle deflection before committing big dams.

    • Cut new side channels with L on banks to relieve high-flow areas.

    • Overly deep segments (> 15 units) will breach—keep an eye on depth shading.

    • Want a braided system? Alternate banks and cuts; leave space for overflow to form.

  • Enjoy reshaping the river!

Siskiyou Resource Conservation District | District Office address: 450 Main Street, Etna California 96027 | (530) 467-3975

bottom of page